There's a large number of loops here, but that might be a double edged sword. None of the scenes really get a chance to breathe, the movie just jumps from one thing to the next with no real timing or pace.
It might help to cut the number of loops in half and give each position the time it deserves. It feels like there's too much emphasis on quantity over quality. There's a lot of anatomy errors that could be fixed with a little more time.
I appreciate the effort it takes to make something with this many variations, but you're doing yourself a disservice by trying to cram too many loops in. Scale back, and improve the quality of a smaller number of loops.
I don't want to sound too negative, because the character is really cute, and I like the scenario, it just feels like the scope of the project ballooned too big.